#ifndef	__OBJECT__
#define __OBJECT__

#include "AObject.hh"

namespace Object
{
  class Cube : public AObject
  {
    void initialize(void);
    void update(gdl::GameClock const &, gdl::Input &);
    void draw(void);
  };
  class Pyramide : public AObject
  {
    void initialize(void);
    void update(gdl::GameClock const &, gdl::Input &);
    void draw(void);
  };
}


#endif
